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#1 2006-08-16 1:39 pm

Bat
Catch √484
Royal Wombat
From: Björk, Björk
Registered: 2001-05-14
Posts: 29300

Halo UB finally available

As reported at IMG. Upside: it's out! big_smile

Possible downside[s]: it's 650MB, and it costs $5. neutral  Connected, tho, not unlikely.


Wednesday, August 16, 2006
   
Halo Universal Binary Available
11:04 AM | Tuncer Deniz


The universal binary version of Halo: Combat Evolved is now available. Intended for Intel Mac owners who want to play the game at native speeds, the Halo Universal Binary is available for purchase and download from Macgamestore.com for five dollars.

The full download is 650 MB. This download is only for the North American English version of Halo.

During the checkout you will be asked to supply the CD-key that came with your original Halo CD. Please look for this CD-key before making this purchase as it is required during the checkout. If you do not own Halo, you can purchase the full version at Macgamestore.com by following this link

Once you have downloaded the Halo UB disc image, you will need a blank CD disk to burn the Halo Universal Binary CD. Use Disc Utility (found in the Utilities folder on your Mac) to burn the Halo UB image you downloaded. Please note that using a utility other than Apple Disc Utility, such as Toast, may not work.

To burn the image, find Disc Utility and launch it. Then go to Images menu and select "Burn". When the dialog window appears, find the Halo UB.dmg image and select it and click on "Burn". Once burned you can then run Halo on your Intel Mac. Please note that you will need your newly created Halo CD each time you wish to play Halo.

http://www.insidemacgames.com/news/stor … leID=13923


If all economists were laid end to end, they would not reach a conclusion - George Bernard Shaw

"Fire up a colortini, sit back, relax, and watch the pictures, now, as they fly through the air."

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#2 2006-08-16 1:56 pm

Earendil the Mariner
Mahjong owns my soul
From: Minnesota
Registered: 2001-05-17
Posts: 4544

Re: Halo UB finally available

Man, that's really hackerish.
I honestly didn't think this would ever happen, but they could've at least put out Universal discs in the existing packages.
Does Macsoft just not care anymore?


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#3 2006-08-16 2:24 pm

user
Your plastic pal who's fun to be with
From: I'm not getting you down, am I
Registered: 2001-10-15
Posts: 16300

Re: Halo UB finally available

Sounds like they want to get it out to the gamers ASAP.

Halo 1 is on the short end of its product life as it is.


Aw, he's no fun, he fell right over.

Unless you become as little children, there's no way you will believe this crap.

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#4 2006-08-16 2:29 pm

Bat
Catch √484
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From: Björk, Björk
Registered: 2001-05-14
Posts: 29300

Re: Halo UB finally available

$5 is actually pretty reasonable for the work, and the considerable effort and expense of recalling exisiting inventory wouldn't get it to those who've already bought it (90% of those who ever will, one would think). And the 650MB has a lot of improvements:

Version 2.0 - June 2006

• Software has been completely re-engineered using Apple’s Xcode 2.3 and GCC 4.1.
• Universal Binary support has been added for optimum play on Intel Macs.
• Cooperative threading removed in favor of preemptive threading.
• Render-to-texture operations have been improved.
• Fixed bugs related to fogging when running in Vertex Shaders mode.
• Fixed a bug with minimizing the game while playing in Windowed Mode.
• Fixed a bug where running Timedemos wouldn’t always work.
• Fixed a random crasher in low-level wide char string functions.
• Re-wrote the internal timer code to be more accurate.
• Fixed some issues with VSync draw option not working.
• Cmd-Q now works.

Should look better, run better for everyone.


If all economists were laid end to end, they would not reach a conclusion - George Bernard Shaw

"Fire up a colortini, sit back, relax, and watch the pictures, now, as they fly through the air."

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#5 2006-08-16 2:41 pm

Zetetic Apparatchik
Member
Registered: 2001-01-07
Posts: 8250

Re: Halo UB finally available

Seven of those bullet points are bug fixes. shrug


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#6 2006-08-16 2:44 pm

ukimalefu
4 8 15 16 23 42
Moderator
From: time loop
Registered: 2002-09-09
Posts: 9585
Website

Re: Halo UB finally available

Paying for a patch roll Bad precedent nope

It's a good thing that I don't have an Intel Mac.

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#7 2006-08-16 3:35 pm

Plastic9mm
Member
From: Meh, anyone actually care?
Registered: 2000-11-17
Posts: 488

Re: Halo UB finally available

Is it that they are charging for the update or the bandwidth with which is being eaten by downloading?

I Really want to get it... but I feel down-right shafted that I have to pay $5 for an update.

: /

-9mm (ouT)

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#8 2006-08-16 4:15 pm

Bat
Catch √484
Royal Wombat
From: Björk, Björk
Registered: 2001-05-14
Posts: 29300

Re: Halo UB finally available

ukimalefu wrote:

Paying for a patch roll Bad precedent nope

It's a good thing that I don't have an Intel Mac.

It's a bad thing you'll always know Mac Halo for graphics inferior to PC Halo. But of course many hours of skilled labor should be free. And 650MB patches for 2 2/3-year-old games do grow on trees.

Had a plumber out lately?

Plastic9mm wrote:

Is it that they are charging for the update or the bandwidth with which is being eaten by downloading?

I Really want to get it... but I feel down-right shafted that I have to pay $5 for an update.

: /

-9mm (ouT)

Perhaps the previous sentence weighs in? I trust Ken Cobb to have taken full advantage of the better Apple OpenGL since 2003 to finally have implemented PS2.0-equivalent shaders. If you have a DX9-class videocard, this is a must for the price of a couple Big Macs or whatever.

Akb825, where are you? A2daj?

DL this, fire up Halo at 1600x1200 and see it how it should be seen.

Last edited by Bat (2006-08-16 4:16 pm)


If all economists were laid end to end, they would not reach a conclusion - George Bernard Shaw

"Fire up a colortini, sit back, relax, and watch the pictures, now, as they fly through the air."

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#9 2006-08-16 4:26 pm

Zetetic Apparatchik
Member
Registered: 2001-01-07
Posts: 8250

Re: Halo UB finally available

Bat wrote:

ukimalefu wrote:

Paying for a patch roll Bad precedent nope

It's a good thing that I don't have an Intel Mac.

It's a bad thing you'll always know Mac Halo for graphics inferior to PC Halo. But of course many hours of skilled labor should be free. And 650MB patches for 2 2/3-year-old games do grow on trees.

A free bugfix-only version would reasonable to expect.


Join the MAF AudioScrobbler group.
Protest ist, wenn ich sage, das und das paßt mir nicht. Widerstand ist, wenn ich dafür sorge, daß das, was mir nicht paßt, nicht länger geschieht.

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#10 2006-08-16 4:51 pm

The Cynic
Member
Registered: 2004-01-25
Posts: 1934

Re: Halo UB finally available

Zetetic Apparatchik wrote:

Bat wrote:

But of course many hours of skilled labor should be free. And 650MB patches for 2 2/3-year-old games do grow on trees.

A free bugfix-only version would reasonable to expect.

Exactly.

Bat wrote:

DL this, fire up Halo at 1600x1200 and see it how it should be seen.

Not as if people with a pc and Halo haven't been doing this for many months.

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#11 2006-08-16 5:44 pm

PJSkittles
Member
Registered: 2006-07-30
Posts: 11

Re: Halo UB finally available

i wonder if my PC halo cd key will work

Last edited by PJSkittles (2006-08-17 11:21 am)

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#12 2006-08-16 7:05 pm

akb825
ph34r teh master sword
From: In a secluded room
Registered: 2003-12-25
Posts: 6441
Website

Re: Halo UB finally available

Bat wrote:

Perhaps the previous sentence weighs in? I trust Ken Cobb to have taken full advantage of the better Apple OpenGL since 2003 to finally have implemented PS2.0-equivalent shaders. If you have a DX9-class videocard, this is a must for the price of a couple Big Macs or whatever.

Akb825, where are you? A2daj?

It looks like the only addition they made, according to their list, at least, is the use of "better render-to-texture" which I'm guessing means the use of FBOs instead of Pixel buffers. (which decreases the overhead of requiring a separate context) That is only available on DX-9 capable cards, though. The rest are just bug fixes. Their multithreading sounds interesting, though, and may improve performance. It will run better, but I doubt it will really look any better. (except for possible bug fixes)


My software

"Standards are for n00bs!!!" -Microsoft

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#13 2006-08-16 7:11 pm

imikedaman
Righting Wrongs
From: Maryland
Registered: 2003-09-27
Posts: 1425
Website

Re: Halo UB finally available

Zetetic Apparatchik wrote:

A free bugfix-only version would reasonable to expect.

You've already been given EIGHT bugfix-only versions for free, so grow up. How dare they offer a huge new benefit instead of just fixing bugs for the PPC version!


With my best friend at my side,
I face the new day in full stride.
I don't know what the future holds,
But I'll be waiting, proud and bold.

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#14 2006-08-16 7:26 pm

avkills
demyelinated brain matter
Registered: 2001-05-09
Posts: 7192

Re: Halo UB finally available

Damn programmers trying to get paid. wink

-mark

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#15 2006-08-17 12:13 am

ConnertheCat
7 Months Later
From: Penfield, NY
Registered: 2001-07-21
Posts: 13405

Re: Halo UB finally available

Bat wrote:

But of course many hours of skilled labor should be free. And 650MB patches for 2 2/3-year-old games do grow on trees.

Diablo 2 has seen a few patches that have completely redone how the game works, years after it's release.  Hell, Starcraft continues to see regular patches and that game is like three times the age of Halo (for PC/Mac).

And those patches are free.


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#16 2006-08-17 1:08 am

Phydeaux
Watching, Listening and Waiting
From: Hopin You'll Turn Out Th'Light
Registered: 2001-05-11
Posts: 29999
Website

Re: Halo UB finally available

PJSkittles wrote:

i wonder of my PC halo cd key will work

holy crap, read my mind. I just came back in here to ask that question.

Though I doubt it.


Spirit was crushed; now is fading, But I want to help make things right.
Because I can see and I can feel, and you can see and you can feel
So why don't we both either stand up and fight
Or at least together we'll call it a night.

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#17 2006-08-17 1:16 am

akb825
ph34r teh master sword
From: In a secluded room
Registered: 2003-12-25
Posts: 6441
Website

Re: Halo UB finally available

Made from 2 different companies. I highly doubt it.


My software

"Standards are for n00bs!!!" -Microsoft

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#18 2006-08-17 1:28 am

ConnertheCat
7 Months Later
From: Penfield, NY
Registered: 2001-07-21
Posts: 13405

Re: Halo UB finally available

The PC and Mac CD keys are completely different in structure, not the same number of characters, etc.

So, answer = no.


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#19 2006-08-17 2:11 am

Bat
Catch √484
Royal Wombat
From: Björk, Björk
Registered: 2001-05-14
Posts: 29300

Re: Halo UB finally available

The Cynic wrote:

Bat wrote:

DL this, fire up Halo at 1600x1200 and see it how it should be seen.

Not as if people with a pc and Halo haven't been doing this for many months.

I've been doing it for over two years... but this a MacSoft product, in MacAddict's forums.


akb825 wrote:

Bat wrote:

Perhaps the previous sentence weighs in? I trust Ken Cobb to have taken full advantage of the better Apple OpenGL since 2003 to finally have implemented PS2.0-equivalent shaders. If you have a DX9-class videocard, this is a must for the price of a couple Big Macs or whatever.

Akb825, where are you? A2daj?

It looks like the only addition they made, according to their list, at least, is the use of "better render-to-texture" which I'm guessing means the use of FBOs instead of Pixel buffers. (which decreases the overhead of requiring a separate context) That is only available on DX-9 capable cards, though... It will run better, but I doubt it will really look any better.

Remember your surprise about Halo PC not supporting FSAA, and lack of hardware support for same until recently (MRTs)? Halo PC was the first to use them, perhaps the first DX9 game of note (TR:AoD was the first by a couple of weeks, but reviewers wondered where teh pr3tty was that justified PS2.0 and the low framerates). My surmise is Ken Cobb et al have finally been able to support multiple render-to-texture in Mac Halo. By all rights it should look better, unless that's not the case. Subtle it may be, but great graphics need not punch you in the face. Subtlety matters to some of us, no? Certainly worth $5... unless of course you paid nothing, like so many. pirate But don't cry to me about that.


If all economists were laid end to end, they would not reach a conclusion - George Bernard Shaw

"Fire up a colortini, sit back, relax, and watch the pictures, now, as they fly through the air."

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#20 2006-08-17 2:20 am

The Cynic
Member
Registered: 2004-01-25
Posts: 1934

Re: Halo UB finally available

Bat wrote:

The Cynic wrote:

Bat wrote:

DL this, fire up Halo at 1600x1200 and see it how it should be seen.

Not as if people with a pc and Halo haven't been doing this for many months.

I've been doing it for over two years... but this a MacSoft product, in MacAddict's forums.

Um, it's still Halo.  Hello?

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#21 2006-08-17 2:29 am

Bat
Catch √484
Royal Wombat
From: Björk, Björk
Registered: 2001-05-14
Posts: 29300

Re: Halo UB finally available

The proper focus, tho, is on the Mac aspect. Ha-Lo? The proper focus here, tho, is on the Mac aspect.

Remember me, the first [MA]Halo Mod? Halo- it's for fun.

(That was quick. Do you subscribe to all topics you post in? tongue )

Last edited by Bat (2006-08-17 2:30 am)


If all economists were laid end to end, they would not reach a conclusion - George Bernard Shaw

"Fire up a colortini, sit back, relax, and watch the pictures, now, as they fly through the air."

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#22 2006-08-17 2:42 am

The Cynic
Member
Registered: 2004-01-25
Posts: 1934

Re: Halo UB finally available

Bat wrote:

The proper focus, tho, is on the Mac aspect.  The proper focus here, tho, is on the Mac aspect.

Halo pc @16x12 is a lot like Halo mac @16x12.  Do you see the similarity here?

Bat wrote:

(That was quick. Do you subscribe to all topics you post in? tongue )

Usually.

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#23 2006-08-17 3:06 am

akb825
ph34r teh master sword
From: In a secluded room
Registered: 2003-12-25
Posts: 6441
Website

Re: Halo UB finally available

Bat wrote:

The Cynic wrote:

Bat wrote:

DL this, fire up Halo at 1600x1200 and see it how it should be seen.

Not as if people with a pc and Halo haven't been doing this for many months.

I've been doing it for over two years... but this a MacSoft product, in MacAddict's forums.


akb825 wrote:

Bat wrote:

Perhaps the previous sentence weighs in? I trust Ken Cobb to have taken full advantage of the better Apple OpenGL since 2003 to finally have implemented PS2.0-equivalent shaders. If you have a DX9-class videocard, this is a must for the price of a couple Big Macs or whatever.

Akb825, where are you? A2daj?

It looks like the only addition they made, according to their list, at least, is the use of "better render-to-texture" which I'm guessing means the use of FBOs instead of Pixel buffers. (which decreases the overhead of requiring a separate context) That is only available on DX-9 capable cards, though... It will run better, but I doubt it will really look any better.

Remember your surprise about Halo PC not supporting FSAA, and lack of hardware support for same until recently (MRTs)? Halo PC was the first to use them, perhaps the first DX9 game of note (TR:AoD was the first by a couple of weeks, but reviewers wondered where teh pr3tty was that justified PS2.0 and the low framerates). My surmise is Ken Cobb et al have finally been able to support multiple render-to-texture in Mac Halo. By all rights it should look better, unless that's not the case. Subtle it may be, but great graphics need not punch you in the face. Subtlety matters to some of us, no? Certainly worth $5... unless of course you paid nothing, like so many. pirate But don't cry to me about that.

I suppose they could have added some effects, but I took "improved render-to-texture" to mean that they were simply improving their methods of doing what they were already doing, not adding new stuff. Only time will tell.

I agree that $5 isn't that bad a price, but I can agree about the sentiments of paying for a game you've already payed for. Of course, I haven't payed anything. (well, mainly because I've never had Halo installed on my computer wink)


My software

"Standards are for n00bs!!!" -Microsoft

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#24 2006-08-17 3:27 am

Zetetic Apparatchik
Member
Registered: 2001-01-07
Posts: 8250

Re: Halo UB finally available

avkills wrote:

Damn programmers trying to get paid.

I paid for support when I paid for the game. I don't expect eternal free support but it'd be nice if it worked properly on the intended setup when they abandon it.


Join the MAF AudioScrobbler group.
Protest ist, wenn ich sage, das und das paßt mir nicht. Widerstand ist, wenn ich dafür sorge, daß das, was mir nicht paßt, nicht länger geschieht.

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#25 2006-08-17 3:31 am

Aqua OS X
Shark Sandwich
From: Oakland, CA
Registered: 2000-06-05
Posts: 12669

Re: Halo UB finally available

ehh, Macsoft is a company that needs to charge $5. This is not a normal patch and it's something that probably took a considerable amount of work. Moreover, it not like they're catering to a platform that pays well... they're porting Mac games.

That's like one step up from selling refrigerators to eskimos. Go easy on them. They're fighting the good fight.

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